CASE INDEX
Walkthrough

Glade: The Trapped Fox

The fox is caught in a bear trap in the glade. Start by searching the tree hollow.

  1. The fox Ruby fled with is caught in a bear trap; lift its curse first. Take the nut (acorn) near it.
  2. Examine the hollow of the tree trunk to open a hidden-object scene.
Hidden objects

Tree Hollow Hidden Objects

Tree hollow hidden-object scene with eggs, a horseshoe, a sock and a landing net, item list below
The tree hollow hidden-object scene.

Find every listed item in the tree hollow; some need an extra action first.

  1. Find the grasshopper, horseshoe, pencil, cloth, lotus, sock, eggs, die, nail, key and the pieces of the paper bear. For the locket in the water, use the landing net found in the scene. Reward: the small key.
Walkthrough

Crow and Treehouse Door

Feed the crow and use it to reach the stick at the treehouse door.

  1. Give the nut to the crow on the ground, then take ladybug 1/3 and the crow.
  2. Climb to the treehouse door: return the crow to its nest and move the nest to take the stick. Use the small key on the lock.
Puzzle

Treehouse Door Disc Puzzle

Treehouse door with four outer discs of scattered triangles linked to a center diamond
The treehouse door disc puzzle at the start.

Arrange the triangles around each disc so they unite in the center. Select a ring to rotate its triangles; select a disc center to rotate its parts. Press the center button to test.

  1. Turn the rings and disc centers until all four discs match the layout in the solved image, then press the center button. The shards fly into the disc centers and the door opens.
    The treehouse door discs in their final layout, just before the center button is pressed
    Solved layout: match all four discs to this, then press the center button.
Walkthrough

Inside the Treehouse

Search the treehouse for the ladybugs, the pennant and the tools you need inside.

  1. Examine the trunk inside: read the children's drawing and take pennant 1/2 (something sticky stays on the trunk).
  2. From the table take ladybug 2/3 and the worn paintbrush.
  3. At the floor crack, look with the magnifier and fish out ladybug 3/3 with the wire.
  4. At the bed wall, read Gaspar's diary (the fox is Gaspar) and take the broken medal. Take the fox fur from the bed and fix the paintbrush with it.
  5. Place the three ladybugs on the chest under the bed.
Puzzle

Ladybug Memory Puzzle

Round memory board with ladybugs on leaf petals around a blue center
The ladybug memory puzzle.

Find two halves of the same picture. Select a ladybug to reveal each half.

  1. Reveal two ladybugs at a time and remember each half; match all pairs. Then take pennant 2/2 and the jar from the toy chest.
Puzzle

Pennant Board

Loft wall board with numbered pennants above a four-square panel of patterns
The pennant board on the loft wall.

Complete the pennant board on the loft wall and press the squares in pennant order.

  1. Add pennant 2/2 to the board on the loft wall. The pennants number the squares: red zigzag 1, blue waves 2, yellow stripes 3, green circles 4. Press red zigzag, blue waves, yellow stripes, green circles.
  2. Unfold the origami beetle and take the knife and the flint.
Walkthrough

Repair the Medal

Glue the broken medal back together and use it with the amulet.

  1. Cut the sticky rag off the trunk with the knife; use the rag to open the glue bottle on the table and dip the fixed brush in the glue.
  2. Remove the jar lid with the knife in inventory (it can become a firefly lantern).
  3. Glue the broken medal, then use the amulet on it to make the magic medal.
Puzzle

Fox Token Puzzle

Fox token board with two fox tiles in the top row; 15 moves remaining
The fox token puzzle at the start (15 moves).

Remove tokens so both fox tiles reach the bottom row; drag across three or more matching adjacent tokens. You have 15 moves.

  1. Give the magic medal to the fox and clear matches beneath each fox tile; the board may differ in your game. The fox becomes Gaspar.
Hidden objects

Free Gaspar

Lit tree hollow with the firefly lantern and five silhouettes in the bottom bar
The silhouette hidden-object scene in the dark tree hollow, lit by the lantern.

Catch fireflies for a lantern, search the dark tree hollow and free Gaspar.

  1. On the path left of Gaspar, lift the glowing rock with the stick and catch the six fireflies in the open jar to make a lantern.
  2. Light the dark tree hollow with the lantern to open a silhouette hidden-object scene; find every silhouette to get the crowbar.
  3. Open the bear trap with the crowbar. Gaspar explains Blaze's motives; give him the map. Blaze and Ruby went to the cave near the waterfall, reachable by boat.

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