CASE INDEX
Bonus walkthrough

Bonus Chapter: How to Start

Years after the wedding, Ruby's daughter Margaret disappears in the night. This Bonus Chapter is a separate paid part of the free-to-play version. We documented the steps from Collector's Edition footage and checked them against free-to-play bonus footage, which shows the same scenes, puzzles and ending in the same order. Small details, such as puzzle layouts, may still differ.

  1. Finish the main game. On the mode screen choose Bonus Chapter (until then it shows "You must complete the main game first"). In the free-to-play version the bonus is unlocked through an in-app purchase.
Bonus walkthrough

Margaret's Bedroom

Find out where Margaret has gone. Her room is full of small locks; most items here are used in the same room.

  1. Look at the drawings on the dresser (a horse, "Now Granny Lives in the Forest" and a wolf) and take the cookie from the wolf drawing. The dresser drawers have a crescent lock and a star lock.
  2. Look under the bed: something red is out of reach. Take the metal star lying on the floor there.
  3. Uncover the birdcage beside the teddy bear, read the letter "From Father" and take the crescent from its corner. Tap the round lock on the cage to start the bird disc.
Bonus puzzle

Bird Disc Lock

Round birdcage lock with two rings of bird silhouettes
The bird disc lock on the cage at the start.

Align the birds: drag the outer ring to rotate it until every bird on the outer ring sits next to the same kind of bird on the inner ring.

  1. Pick one distinctive bird, such as the swan, and turn the outer ring until it lines up with the inner swan, then check that every other pair matches; if not, keep turning. When all pairs match, the cover opens and shows a keyhole.
Bonus walkthrough

Open the Wardrobe

Open the dresser and the locked wardrobe in Margaret's bedroom.

  1. Take the umbrella leaning beside the wardrobe. The wardrobe itself is locked.
  2. Put the crescent and the star into the dresser locks and take the hairpin and the spool of thread from the drawer.
  3. Pick the cage lock with the hairpin. The bird snatches a spoon; give it the cookie to distract it and the spoon falls under the table, out of reach.
  4. Use the umbrella under the bed to pull out a torn doll and a magnet. Open the torn doll and sew it with the thread to get the doll.
  5. Use the magnet under the table to get the spoon, and use the spoon on the wardrobe lock. Margaret is not inside, but her diary is.
Bonus hidden objects

Margaret's Diary

Margaret's diary open on the cave drawing page with red words to find
Margaret's diary, page 1.

Each diary page lists words in red. Tap the matching detail in the page's drawing; the word turns black when found.

  1. Page 1: find the four wolves hidden in the cave drawing.
  2. Page 2 (Blaze's portrait): tap the amulet, the sharp claws, the fur and the drink in the drawing.
  3. Take the feather duster from the last page, then tap the "Granny's New House" card to travel to Granny in the forest.
Bonus walkthrough

Granny's Yard

Granny says forest spirits stole her basket of herbs. You need a magic net to catch them.

  1. Sweep the cobweb out of the hollow under the roots with the feather duster and take the slingshot, tongs and trowel. The bowl caught in the branches there is for later.
  2. Dig in the flower bed with the trowel to get the flint. Light the lantern on the fallen log with it; the termites flee. Take the lantern and the sleeping powder.
  3. Sprinkle the sleeping powder on the snake in the apple basket and lift out the apples with the tongs.
  4. Load the slingshot with the apples in inventory and shoot the bundle off the high branch. It opens a hidden-object scene.
Bonus hidden objects

Magic Net Hidden Objects

Hidden-object scene in Granny's yard with the item list at the bottom
The magic net hidden-object scene.

Find the listed items. Items in orange need an extra action.

  1. Find the simple items: chamomile, mushroom, dragonfly, berries, clover, totem, wheat, glove and snail.
  2. Handprint: open the notes with the paw prints at the bottom and move the top note aside to reveal the handprint.
  3. Medallion: drag the chain hanging at the upper right onto the medallion on the big leaf at the top left.
  4. Net: fit the loose red top piece onto the handle at the top center. You get the magic net.
Bonus hidden objects

Garden Ruins

Close-up of the berry bush lit by the lantern, bar reading "Find 4 red berries"
The berry bush after the bees are gone: find the four red berries.

Follow the spirits up the path to the old garden.

  1. Put the lantern in the berry bush at the lower right (the bees stop you picking berries) and take the grass from the tree stump on the right.
  2. Put the grass on the lantern; the smoke drives the bees away. Find the four red berries in the bush.
  3. Give the berries to the squirrel in the tree hollow for its red flowers. Put the flowers on the tree stump; the spirits appear with the basket. Use the magic net on them.
Bonus puzzle

Catch the Spirits

Glowing spirits in the dark with a net stretched between four red orbs
The spirit net puzzle, first round.

Put all the spirits to sleep by moving the net over them. Drag the four red orbs; every spirit must lie on one of the three strands between them.

  1. There are four rounds with more spirits each time. Look for three lines that pass through all the spirits, then put an orb at each corner where two of those lines meet. In the last round, three nearly horizontal strands running through the rows of spirits catch them all.
  2. Take Granny's basket from the stump and give it to Granny in her house.
Bonus puzzle

Granny's House: Book Picture

Bookcase with red books whose spines show a scrambled wolf picture
The book picture puzzle in Granny's house at the start.

Arrange the books so their spines form one picture. Select two books to swap them.

  1. Put the recipe and the herbs on the worktable with the scales by the fireplace.
  2. At the bookcase on the left, swap books until they show a wolf running to the left: head on the far-left book, tail on the right.
  3. Read the scroll behind the books and take the weights and the flask. Moving the weights opens the cellar trapdoor.

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