Bonus puzzle
Sliding Bar Lock

Slide the red bar all the way to the right. Bars move only along their length; select and drag any bar.
- Work backwards from the red bar: find which bars block its row and move each one up or down out of the way, shifting other bars to make room first. There are two boards in a row; the second is larger.
- Take the spare wheel from the cart and fit it on the broken wheel. The cart rolls into the crate and smashes it. Take the planks and the metal spoke from the debris, and lay the planks across the bridge gap.
Bonus puzzle
Escape the Wolves

Guide your token through the forest without being caught. Select a neighboring space to move; the wolves move whenever you do. Step on an item to pick it up and use it on the matching obstacle.
- First board (forest): pick up the bucket at the top left to put out the campfire, the broom behind the fire to clear the spider web in the middle, and the ham on the right to feed the bear in front of the signpost. Reach the signpost at the top right. If a wolf catches you, you go back to the start but keep your items.
- Second board (swamp): the apple at the bottom left gets past the hedgehog, the torch at the top right lights the dark hole at the bottom, and the axe on the bottom row clears the rocks on the right. Reach the signpost at the bottom right.
Bonus puzzle
The Drowned Statue

Search the skeleton in the swamp and open the leather tube.
- At the skeleton on the left take the leather tube and the rope. The bag there has a paw-print clasp you cannot open yet.
- Open the tube in inventory: arrange the animals from smallest to largest by pressing the buttons: mouse, owl, fox, bear. Read the two notes inside; the second shows a three-symbol code.
- At the drowned statue on the right, press the three symbols from the note on its chest, then put the small mirror in its raised hand. The moonlight hits the idol's eye.
- At the gear mechanism by the reeds, take the hook lying in front of it (a rat blocks the lever). Combine the rope and hook into a grappling hook.
Bonus puzzle
Grappling Hook Aim

Move the sliders up and down to aim, then select to throw.
- Throw the grappling hook at the boarded wall on the right. Move the three sliders until the red crosshair lies over the green target and turns green, then throw. The boards come off and reveal a dark hollow.
Bonus hidden objects
Hollow Hidden Objects

It is too dark to search. Once it is lit, the bar shows parchment cards with cut-out shapes of the items; the cards refill as you find items.
- Tap the fire steel lying in front of the lantern on the right and strike it to light the lantern.
- Find the item for each shape card. Spoon: the dirty spoon at the lower left must be rubbed clean first. Turtle (top right): put the loose purple crystals back on its shell.
- Finishing the scene gives you the sickle.
Bonus walkthrough
Scare the Rat
Make a whistle from a reed to scare off the rat blocking the swamp mechanism.
- Cut a reed from the reed bed in the middle with the sickle. Open it in inventory and poke holes in it with the spoke to make a whistle.
- Blow the whistle at the rat in the gear mechanism; it runs off. Pull the lever. A secret passage through the swamp opens and leads to the Lycan camp.
- Talk to Vincent, Thomas's father. Margaret is asleep here. He gives you Thomas's cane and the Order's medallion and asks you to find lycan nuts in the swamp.