Town Square: Find Granny's House

Use Ruby's drawing to work out which door in the town square belongs to Granny.
- Compare the drawing with the square: Granny's house has a clock to its left, a house with a fresco opposite and a little bell on it. Tap the clock tower, the fresco on the left house and the bell on the right house's door to confirm the arched door on the right is Granny's.
Granny's Door Star Puzzle

Separate the stars into sections by color by dragging the coin along the track. Stars glow when separated correctly.
- Drag the coin along the grooves to draw dividing lines. Fence each colored group of stars off from the other colors; a star glows once its group is separated correctly. The solved arrangement is shown in the image.

Solved: every color group is fenced off and all stars glow.
Granny's House
A cursed owl attacks as you enter Granny's house. Calm it first.
- Enter; a red-eyed owl attacks. Play the flute to calm it. Granny has been turned into an owl.
Floor Pairs in Granny's House

Loose papers and books cover the floor. Tap two matching items to clear them; Ruby's letter lies underneath.
- Clear the three pairs: the two envelopes (a white one at the foot of the birdcage stand and a grey one by the flower pots), the two scrolls (one on top of the trunk, one on the floor beside the books) and the two blue books (one leaning against the trunk, one on the floor pile).
- Read Ruby's letter: she gave Granny a canary to keep her company.
Canary Food Book

Use Granny's bird book to work out which foods the canary will eat, then search the cage.
- Read the bird book on the table. The canary dislikes yellow, anything with wings, legs or scales, flour and baked goods. Cross out the other foods to leave the seeds, strawberries and nuts, and take the treat list.
- Open the empty cage: the canary flies out the window. Take register button 1/2 and the seeds from the cage, and the brush from the table.
- Back in the square, take register button 2/2 from the roof on the right. The canary will need treats.
Bread Stall Toppings

Lift each dish lid in turn and sprinkle its topping on the pastries that are missing it.
- Apply the white flakes to the croissants, the orange topping to the cinnamon rolls, the white sugar to the donuts and the seeds to the pretzels. The nuts appear in the dish; take them.
Cash Register Code

Find the code slip and open the cash register at the bread stall for money.
- At the fruit stall on the left, read the note to Billy and move the leaf to take the register code slip.
- Place both register buttons and the code slip on the cash register at the bread stall and enter the code. The drawer opens: take the money.CODE27DIV04
Catch the Canary
Buy the strawberries, make the treats and catch the canary on the roof.
- Pay the money into the bowl at the fruit stall and take the strawberries.
- Add the strawberries, nuts and seeds to the treat list in inventory to make treats.
- Offer the treats to the canary on the roof to catch it.
- Use the amulet on the canary to make the magic canary.
Owl Token Puzzle

Remove tokens so both owl tiles reach the bottom row; drag across three or more matching adjacent tokens. You have 15 moves.
- Give the magic canary to the owl in Granny's house. Drop each owl tile by clearing the matches below it; the board may differ in your game. Granny is restored.
Needle and Thread
Granny needs a needle and thread to repair the red cloak. Find the needle and open the glass cupboard.
- Talk to Granny: Blaze has returned. She gives you the red cloak and asks for a needle and thread. The ivy in the town disappears.
- At the bread stall, take needle 1/2 from the cloth and brush the flour away with the brush to find a feather.
- Place the feather inlay on the glass cupboard on the right to open it.
Cupboard Picture-Clue Hidden Objects

Each card in the bottom bar joins two small pictures with a "+" (for example lock + door, or feather + inkwell). Find the object the pair describes; a new card replaces each one you solve.
- Solve every picture-clue card by finding its object in the cupboard. Completing the scene gives you the sewing supplies (thread).
Magic Cloak Symbols

Select the symbols in the correct order to form the pattern on each card. Build every card from the layer underneath to the layer on top.
- Talk to Granny to receive the magical symbols, then open the red cloak in inventory and add the needle, thread and symbols.
- Card 1 (bird): the purple stepped chevron, then the red bird body.
- Card 2 (mask): the orange H-shaped band, the purple stepped headdress, then the green pentagon.
- Card 3 (totem): the orange feet, the pink diagonal cross, the purple side brackets, then the blue head and body frame.
- Leave the town by the road to the forest.