Outside the Director's Office
More human-shaped plants. You need to reach the terrace. A magical coyote guards a shed nearby.
- Arrive by monorail (objective "Get up to the terrace"). Collectibles: faint animals in the sky and by the shed on the right; morphing objects are on the totem and the blue can by the shed (Collector's Edition positions).
- Zoom in on the coyote by the shed and pick up the leaflet "How to tie strong knots?" (knot instructions). The vines on the building are too weak to climb but can become a rope ladder.
- At the bag, take rung 1. Unzip the lower part, read the phone message and take the machine token and the folding knife.
- Cut the tarpaulin on the cart with the knife. Take rung 2 and fire token 1.
- Cut the vines on the office building with the knife.
- Return to the bag and open the belts on its top.
The Bag Belts

Four straps cross the bag. Each strap has one buckle on the top edge and one on the lower-left side. Click both ends of the same strap one after the other ("Great. One down..."). Clicking a buckle from a different strap mid-pair gives "I need to try another combination" and undoes the attempt.
- Letter the top buckles A-D from the paddle end (upper left) to the lower right, and the side buckles E-H the same way. The image marks the letters. The pairs are A-G, B-E, C-H and D-F.

Buckle letters. Open the pairs A-G, B-E, C-H and D-F, one strap at a time. - Release the four straps in any order, one complete pair at a time. Observed order: B-E, G-A, F-D, H-C. Take the paddle.CODEA-G, B-E, C-H, D-F
The Rope Ladder
Make a rope ladder to reach the terrace.
- Use the paddle by the coyote to safely reach rung 3.
- Inspect the vines, add the three rungs and the knot instructions to tie a rope ladder.
- Hang the rope ladder on the building and climb in.
The Office Hall
Magical animals are locked in a cell. The aviary door needs a code, and the control panel needs power.
- Collectibles: animals on the balcony and by the lamp at top right; morphing objects are a picture panel on the left wall and the blue water-cooler bottle (Collector's Edition positions).
- At the left desk, take the stapler. Open the panel on the mousepad and remove the broken LED ("The power is off").
- At the right shelf, take the torn notebook and read the note. Open the parcel behind it and take the LED lamp and the aquarium handle.
- At the clock in the hallway, take code piece 1.
- Go upstairs (the office door is frozen shut). Knock the folder down, take the measuring tape, read the document about the furnace and take fire token 2 from beneath it.
- At the cell, reach code piece 2 with the measuring tape. Pick up code pieces 3 and 4 from the floor.
- Open the notebook, place the four pieces and staple them. The restored page shows the new aviary code.CODE5641
- Put the LED lamp in the mousepad panel to start the fuse puzzle.
The Panel Fuses

"Select and light up the fuses according to the numbers near them. If the number of lighted fuses is correct, the number will also light up." Each number tells you how many of the fuses touching it must be lit.
- Light fuses (on the edges between the number tiles) until every number is lit at once. Begin with numbers that leave no choice: a 0 means none of its fuses are lit, and a number equal to its count of touching fuses means all of them are lit. Then work outward from those fuses. The completed panel is shown in the image for this step.

Solved: every number is lit.
Opening the Aviary
Enter the restored code to open the cell.
- At the PC ("Gate status: Closed. Password required"), place the notebook code and press 5641. The cell bars open, and the magic owl flies out.CODE5641
- Inside the open cell, zoom in on the pet carrier and take the paperclip from it.
- Unlock the clock with the paperclip and take fire token 3.
The Coyote Pup's Carrier

Fit the three fire tokens into the empty corner sockets of the pet carrier in the cell. Clicking a token rotates it.
- Place fire tokens 1-3 in the carrier.
- Rotate each corner token until all four flames point upright. One working order: top left, bottom left, bottom right, top right. The number of clicks depends on the starting rotation. The carrier opens and the coyote pup joins your inventory.
The Coyote's Memory

Reunite the coyote with her pup, read her memory with the glasses and use her power on the frozen door.
- Talk to the sheriff, who has arrived.
- Give the pup to the coyote outside. Use the glasses to find her memory fragments (poachers and a hooded figure in the fog), then take the Coyote Breath ability.
- Go upstairs and melt the ice on the office door with Coyote Breath. Inside, Mallor has been turned into a plant.