The Bus to Redwood
Amanda rides the bus to Redwood National Park. The phone battery dies, so you watch the park commercial on the seat screen instead.
- Take the phone and inspect it in the inventory. Take the musical-note key from the left edge of the phone screen, then tap the screen until the battery dies.
- Open the items below the seat screen. Read Dr. Finch's letter and take the paper clip from it. Unlock the pink pouch with the note-shaped key and take the headphones.
- Collectibles (tracker before the stop: 2 animals, 1 object): click the small owl figure perched on the seat backs across the aisle on the left, then look up and click the ceiling reading lamp above the left seats, which is the morphing object. The second animal appears after the bus stops.
- Drag the headphones onto the seat screen to start the Redwood Park commercial.
Redwood Park Commercial

A hidden-object list spread over three commercial screens (forest, lake and valley). Use the side arrows to switch screens.
- List: Mountain Lion, Water Lily, Raccoon, Sequoia, Duck, Deer, Mushrooms, Porcupine, Squirrel, Skunk, Eagle, Bear. Click the plain entries where you see them.
- Interactive entries: in the forest, water the bare ground with the blue watering can so the mushrooms grow, then click them. Click the strawberries on the left bush and the raspberries on the right bush to fill the empty basket on the picnic table, then move the full basket up to the cave and click the bear when it comes out. At the lake, click the water lily bud so it blooms, then click it; click the ducklings to bring out the duck.
- When the screen flickers, take the warning badge from behind it. The bus then comes to a sudden stop.
The Stranded Bus
A tree blocks the road. A passenger's cat has escaped under a seat. You need three toys to calm it.
- Talk to the cat owner on the left. She asks you to look in her things for the cat's toys.
- Open the left overhead compartment and take the umbrella. The red suitcase lock is jammed.
- Use the warning badge on the emergency hammer box by the window, move the hinge and take the emergency hammer.
- Open the owner's bag. Read the newspaper and take the nail clippers. Use the paper clip to unzip the bag and take toy 1.
- Cut the toy off the pet carrier with the nail clippers (toy 2).
- Break the red suitcase lock with the emergency hammer and take toy 3.
- Collectibles after the stop: an animal hidden on the middle seat-back pocket. In the Collector's Edition, a water bottle on the floor under a seat is a second morphing object.
- Give the three toys to the cat under the seat to start the cup game.
Calm the Cat (Cup Game)

A toy is hidden under one of five red cups. The cups shuffle, and you pick the cup with the toy. There are three rounds (mouse, fish, bow). The shuffles are random.
- Watch the cup the toy goes under, follow it while the cups shuffle, then click it. Repeat for all three rounds.
- Click the cat to take it. Return Fluffy to its owner and receive a treat.
Dr. Finch's Camp
Dr. Finch meets you at the trailer camp, and a fog-wreathed owl creature abducts him. Your phone is dead, so you head for the trailer.
- Watch the welcome and abduction. The objective becomes "Get into the trailer".
- Collectibles: animals on the trailer roof and under the trailer by the steps; morphing objects are the garden gnome by the bicycle and the rake on the ground at bottom left (Collector's Edition positions).
- Zoom into the firepit and take the empty jar.
- Use the umbrella to hook the bicycle token out of the bush on the left.
- Open the bicycle bag with the bicycle token. Take the gloves and stone seal 1.
- At the desk, move the map, read the note and take the toolkit. Open the toolkit in the inventory and take stone seal 2.
- Read the threat note at the trailer entrance. The door is locked.
- Use the gloves on the frosty human-shaped plant on the left and take the strange parcel from its coat pocket. Open the parcel and read the letter about the artifact glasses.
The Artifact Glasses

The parcel holds pieces of the artifact glasses. The letter explains the glasses: the left lens shows fragments of an animal's thoughts, the right lens assembles them, and you gain the animal's ability once you have won it over.
- Drag the loose glasses pieces into the outline to rebuild the glasses.
- Give Gray the treat.
Gray's Memory

The first memory search with the glasses. You use the same mini-game for every animal you win over later.
- Use the glasses. Move them over the scene and click every blue fragment that shows in the left eyepiece until the right eyepiece completes the picture.
- After the memory, click the lens to gain Dog Scent. Use Dog Scent to reveal the footprints.
- At the firepit, move the edge rock, place both stone seals and take the trailer key. Open the trailer door.
